A tap on screen triggers a point and sound. As you keep going, a lot of points create a shape and they can playback based on the temporal pattern they were tapped in.
A collection of experiments and prototypes exploring vibration as a single design material that produces both sound and haptic sensation, rather than two parallel outputs.
The experiments trace the project's early tests in gesture, rhythm, frequency, and pressure. The three prototypes then extend these ideas through presence, transmission, and interiority.
Experiment 1
A tap on screen triggers a point and sound. As you keep going, a lot of points create a shape and they can playback based on the temporal pattern they were tapped in.
Similar to the first one except this one has sound associated with letters that we can compose and create a whole composition with.
A touch based experiment trying to understand how I can test different gestures.
A pressure based experiment to understand what properties of virbation can be connected with gesture.
Experiment 2
Weighted Presence. It has audio cues to alert if the glass is empty.
Proximity. It has audio cues to alert you are getting closer to something you should not be or vice versa..
Slding. As you slide your hand on the table the volume would increase or decrease.
Add/Remove. As you picked up and dropped something it would provide audio cues for the same.
Experiment 3
Interaction with the shapes.
Full setup. Visual changes after interaction.
Interaction Video
The interface to understand all the values.
Experiment 4
Setup with wood board coaster.
Setup with foam coaster.
Interaction
Interface
Experiment 5
The setup.
Playing with the different funtions to understadn how it works.
Interaction
Interface
Prototype 1
Prototype 2
Prototype 3